Ahad, 15 Mac 2015


Chapter 19 > OUTSOURCING PROJECTS

#  Insourcing (in-house-development) – A common approach using the professional expertise within an organization to develop and maintain the organization’s information technology systems

# Outsourcing – An arrangement by which one organization provides a service or services for another organization that chooses not to perform them in-house






# Onshore outsourcing – engaging another company within the same country for services

# Near shore outsourcing – contracting an outsourcing arrangement with a company in a nearby country

# Off shore outsourcing – using organizations from developing countries to write code and develop systems




# Big selling point for offshore outsourcing “inexpensive good work”




#Factors driving outsourcing growth include;

 - Core competencies

-  Financial savings

-  Rapid growth

-  Industry changes

-  The Internet

-  Globalization

#  According to PricewaterhouseCoopers “Businesses that outsource are growing faster, larger and more profitable than those that do not”

#  Most organizations outsource their noncore business functions, such as payroll and IT




OUTSOURCING BENEFITS

#  Outsourcing benefits include;

-  Increased quality and efficiency

-  Reduced operating expenses

-  Outsourcing non-core processes

-  Reduced exposure to risk

-  Economies of scale, expertise and best practices

-  Access to advanced technologies

-  Increased flexibility

-  Avoid costly outlay of capital funds

-  Reduced headcount and associated overhead expense

-  Reduced time to market for products or services

OUTSOURCING CHALLENGES

#  Outsourcing challenges include;

-  Contract length

1.  Difficulties in getting out of a contract

2.  Problems in foreseeing future needs

3.  Problems in reforming an internal IT department after the contract is finished

-  Competitive edge

-  Confidentiality

-  Scope definition




Chapter 15  > Creating Collaborative Partnerships

TEAMS, PARTNERSHIPS AND ALLIANCES

#Organizations create and use teams, partnerships and alliances to;

-Undertake new initiatives

-Address both minor and major problems

-Capitalize on significant opportunities

- Organizations create teams, partnerships and alliances both internally with employees and externally with other organizations

-Collaboration system – supports the work of teams by facilitating the sharing and flow of information

Information partnerships with other organizations



-Organizations from alliance and partnerships with other organizations based on their core competency

-Core competency – An organization’s key strength, a business function that it does better than any of its competitors

-Core competency strategy – Organization chooses to focus specifically on its core competency and forms partnerships with other organizations to handle nonstrategic business processes

-Information technology can make a business partnership easier to establish and manage

- Information partnerships – Occurs when two or more organizations cooperate by integrating their IT systems, thereby providing customers with the best of what each can offer

-The internet has dramatically increased the ease and availability for IT – enabled organizational alliance and partnerships

COLLABORATION SYSTEMS

-Collaboration solves specific business tasks such as telecommuting, online meetings, deploying applications, and remote project and sales management

-Collaboration system – An IT- based set of tools that supports the work of teams by facilitating the sharing and flow of information.

-Two categories of collaboration

1. Unstructured collaboration (information collaboration) – includes document exchange, shared whiteboards, discussion forums, and email.

2. Structured collaboration (process collaboration) – involves shared participation in business processes such as workflow in which knowledge is hard-coded as rules

Collaborative business functions




#Collaboration systems include;

-Knowledge management systems

-Content management systems

- Workflow management systems

-Groupware systems

KNOWLEDGE MANAGEMENT SYSTEMS

-Knowledge management (KM) – involves capturing, classifying, evaluating, retrieving and sharing information assets in a way that provides context for effective decisions and actions

-Knowledge management system – supports the capturing and use of an organization’s “know-how”

EXPLICIT AND TACIT KNOWLEDGE

-Intellectual and knowledge-based assets fall into two categories;

1. Explicit knowledge – consists of anything that can be documented, archived, and codified, often with the help of IT

2. Tacit knowledge – knowledge contained in people’s heads

-The following are two best practices for transferring or recreating tacit knowledge

1. Shadowing – less experienced staff observe more experienced staff to learn how their more experienced counterparts approach their work

2. Joint problem solving – a novice and expert work together on a project

Reasons why organizations launch knowledge management programs



CONTENT MANAGEMENT

- Content management system (CMS) – provides tools to manage the creation, storage, editing and publication of information in a collaborative environment

-CMS marketplace includes;

-Document management system (DMS)

-Digital assets management system (DAM)

-Web content management system (WCM)

WORKING WIKIS

- Wikis – web-based tools that make it easy for users to add, remove, and change online content

- Business wikis – collaborative web pages that allows users to edit documents, share ideas or monitor the status of a project
WORKFLOW MANAGEMENT SYSTEMS

-Work activities can be performed in series or in parallel that involves people and automated computer systems

- Workflow – defines all the steps or business rules, from beginning to end, required for a business process

-Workflow management system – facilitates the automation and management of business processes and controls the
 movement of work through the business process

-Messaging-based workflow system – sends work assignments through an email system

- Database-based workflow system – stores documents in a central location and automatically asks the team members to access the document when it is their turn to edit the document

GROUPWARE SYSTEMS

Groupware technologies



-Groupware – software that supports teams interaction and dynamics including calendaring, scheduling and videoconferencing



WEB CONFERENCING

-Web conferencing – blends audio, video and document-sharing technologies to create virtual meeting rooms where people “gather” at a password-protected website



VIDEOCONFERENCING
- Video conference – A set of interactive telecommunication technologies that allow two or more locations to interact via two-way video and audio transmissions simultaneously



 INSTANT MESSAGING
-Email is the dominant form of collaboration application, but real-time collaboration tools like instant messaging are creating a new communication dynamic

-Instant messaging – types of communications service that enables someone to create a kind of private chat room with another individual to communicate in real-time over the internet

-Instant messaging application









Khamis, 12 Mac 2015


CHAPTER 14 <  E-BUSINESS



E-commerce - the buying and selling of goods and services over the internet.

E-bsuiness - the conducting of business on the internet, not only buying and selling, but also serving customers and collaborating with business partners.

Industries Using E business



E-business Models

E-business Model- is an approach to conducting electronic business on the internet.

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Business-to-business (B2B)

Electronic marketplaces or e-marketplaces- interactive business communities providing a central market space where multiple buyers and sellers can engage in business activities.
Business-to-consumer (B2C)

Applies to any business that sells its products or services to consumers over the internet.

 E-shop - a version of a retail store where customers can shop at any hour of the day without leaving their home or office.

E-mall- consists of a number of e-shops, it serves as a gateway through which a visitor can access other e-shops.

Types of Businesses

Brick-and-mortar business- a business that operates in a physical store without an internet presence.

 Pure-play (virtual) business- a business that operates on the internet only without a physical store. Examples include Amazon.com and Expedia.com

Click-and-mortar business- a business that operates in a physical store and on the internet. Examples include REI and Barnes and Noble.

Consumer-to-business (C2B)





 Applies to any consumer that sells a product or service to a business over the internet.

 An example - Priceline.com where bidders (or customers) ser their prices for items such as airline tickets or hotel rooms, and a seller decides whether to supply them.

Consumer-to-consumer (C2C)



Online cauctions:

 Electronic auction (e-auction)- sellers and buyers solicit consecutive bids from each other and prices are determined dynamically.

Forward auction- an auction that sellers use as a selling channel to many buyers and the highest bid wins.

Reverse auction- an auction that buyers use to purchase a product or service, selecting the seller with the lowest bid.

C2C Communities:

Communities of interest- people interact with each other on specific topics, such as golfing and stamp collecting.

Communities of relations- people come together to share certain life experience, such as cancer patients, senior citizens, and car enthusiasts.

Communities of fantasy- people participate in imaginary environments, such as fantasy football teams and playing one-to-one with Michael Jordan.

E-business Benefits and challenges



 E-business Business:

-  highly accessible

-  decreased cost


-  increase convenience

- increase global reach
Challenges :

-  protecting consumers

-  leveraging existing systems

-  increasing liability

- providing security

-  adhering to taxation rules.

MASHUPS



- Web mash up A Web site or Web application that uses content from more than one source to create a completely new services

- Application programming interface (API) A set of routines, protocols, and tools for building software applications


- Mash up editor WSYIWYGs (What You See Is What You Get) for mashups







CHAPTER 12>INTERGRATING THE ORGANIZATION FROM END TO END-ENTERPRISE RESOURCE PLANNING

>INTERPRISE RESOURSCE PLANNING

-At the heart of all ERP systems is a database, when a user enters or updates information in one  module, it is immediately and automatically updates throughout the entire system.



>ERP systems automate business processes


>The evolution of ERP



>Integrating SCM,ERP And  ERP 

#SCM,CRM AND ERP ARE RHE BACKBONE OF E-BUSINESS

#Integration of these application is the key to success for many companies

#Integration allows the unlocking of information to make it available to any user, anywhere, anytime.


>Integration tools

Many companies purchase modules from an ERP vendor, a SCM vendor, and a CRM vendor and must integrate the different modules together

#Middleware- several different types of software which sit in the middle of and provide connectivity between two or more software applications

#Enterprise application integration middleware- packages together commonly used functionality which reduced the time necessary to develop solutions that integrate applications from multiple vendors.



>Enterprise Resource Planning

ERP systems must integrate various organization process and be:

#Flexible

#Modular and open

#Comprehensive


#Beyond the company